[ugrads] FW: Chicago Chapter ACM - March 12 - A History of Video Game Development
fasshauer at iit.edu
Thu Mar 6 19:54:56 CST 2008
ACM is the Association of Computing Machinery. See what their
student chapter is doing...
Associate Chair and Director of Undergraduate Studies
Department of Applied Mathematics
Illinois Institute of Technology
Chicago, IL 60616
Office: Engineering 1, Room 208A
email: fasshauer at iit.edu or fass at math.iit.edu
Phone: (312) 567-3149
Fax: (312) 567-3135
From: Greg Neumarke [mailto:greg at neumarke.net]
Sent: Thursday, March 06, 2008 7:18 PM
To: fasshauer at iit.edu
Subject: Chicago Chapter ACM - March 12 - A History of Video Game
Hello! We found your e-mail address on the web. We are getting word
out about our next meeting and it think you may be interested in the
topic or have access to others that may be interested (students?)
Please read our summary and sign up if you are interested, and pass
this along to others who might want to attend.
Following is the text of our announcement. If you wish to add
yourself to a monthly announcement list for future Chicago Chapter
ACM meetings, see the link at the end of this e-mail.
Thanks for your time.
Chair, Chicago Chapter of the ACM
This information is also on the Chapter website at:
THIS MONTH'S MEETING:
A History of Video Game Development
Presented by: Bill Guschwan, of Columbia College
Wednesday, March 12, 2008
5:30 p.m. Social Hour, Dinner Buffet & Refreshments
6:30 p.m. Presentation (typically we end about 8 p.m.)
Hosted by: Roosevelt University
Auditorium Building, 2nd Floor
430 S. Michigan Ave, Chicago, IL 60605
nearest intersection: Congress and Michigan
$10 Chapter members
$ 5 Students
Video games are a product of software and hardware advances. This
presentation will feature the works of Ken Kutaragi of Sony as a
major figure in the history of the video game.
Ken Kutaragi invented key parts of the PlayStation after creating
the sound chip for the Nintendo NES. Like others in the Japanese
computer industry he is interested in the affective experience of
people with technology. His latest achievement with Sony was the
PlayStation 3 which features his Emotion Engine which is a
microchip with 9 coprocessors.
Bill will use various PlayStation software and hardware examples
to show how the technology advances are directly related to a
change in the affective experience of the player. He will also
draw parallels in other platforms such as the use of Apple's
QuickTime data compression in the Macintosh's Myst, John Carmack's
elegant 3d calculation design in the PC's Doom, and Miyamoto's
innovative synced sound in the Mario games on the Nintendo.
Finally Bill will speculate on why the PS3, despite superior
hardware capable of supporting advanced game design, has been
challenged by the XBox and especially the Nintendo Wii.
ABOUT THE SPEAKER:
Bill Guschwan graduated from Notre Dame and moved on to Apple with
some colleagues. He was on the founding team for Quicktime, where
he wrote technical articles and created the first Quicktime sample
movie. He was then on the founding team at 3DO, and moved on to
Sony where he was the main technical liaison for the PlayStation
in the US. He worked for Ken Kutaragi in 1995 in Japan at the Sony
headquarters. Currently, he works in the interactive arts and
media department at Columbia College, is the resident juggler for
the WNBA's Chicago Sky, is a Pilates instructor at Ultimate
Fitness in Evanston, and enjoys dancing, drumming and philosophy
in his spare time.
Note: Please make your reservation as soon as you know you are
coming. We need a headcount for the food, as we order it in
advance. Even if it is last-minute, reserve anyway. Thanks.
Make your meeting reservation by filling out this quick form:
or by replying to this e-mail ( greg at neumarke.net ) You may also
call Greg at (work) 773-907-3308
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